3D 场景 / SOURCE CASE
体素浏览器世界与角色交互
使用体素场景、着色器与角色交互构建可探索的浏览器世界。
来源标注模型Claude Opus 5.5
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完整提示词COPY / ADAPT
Create a playable version of Minecraft in my browser. Add advanced shaders that make it look as real and beautiful as possible.
World: vanilla ES modules + three.js (importmap from jsdelivr, no build step). Procedural voxel terrain with trees, beaches and water. Make it look as real and beautiful as possible: physically based sky, clouds, soft shadows, water reflections and caustics, god rays, bloom, PBR block textures. First/third-person player (V toggles), mining and placing blocks, torches, stairs, a hotbar and an inventory (E), a day/night cycle with nights that are still readable.
Characters: keep the look pixel-art blocky Minecraft people (box head/body/arms/legs), but animate them with PINOC MCP. Use PINOC only for motions: download the skinned-glb format (Mixamo skeleton) and bake each clip onto the six blocky parts (limbs follow shoulder→wrist and hip→ankle, torso follows the spine, head copies the head bone). Strip the bundled X Bot mesh from every GLB so they stay small, strip root motion so walks play in place, turn every clip so the hips face forward on frame 1, and trim clips that don't loop cleanly to a matching span.
Motions: check the free PINOC motion library first. Only generate a motion when the library has nothing that fits, and tell me the credit cost before generating. For every generation, compare the 4 samples and keep the one with the cleanest loop.
Opening scene: a small village on the flattest open ground in view of spawn, with the player facing it. Each villager has a job, and each job uses a different motion: - a greeter that wanders and waves when it sees you - a miner, a lumberjack at a real tree and a farmer on a tilled dirt patch, each swinging a blocky tool; every strike chips particles off the block it hits - an archer with a bow that shoots arrows into a target on the release frame - a guard who draws a sword when you get close and faces you - a porter who carries crates between two piles, one at a time No floating labels over the NPCs.复制后先替换产品、主题、时长和输出规格;涉及外部素材、音乐或服务时,请确认授权与费用。
PROVENANCE / 来源
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本条由 Fastgoing 从 awesome-opus5-5-videos 精选整理,保留完整提示词、原帖、作者和项目入口。视频为原作者公开演示;模型标注来自上游记录。
HOW TO USE
把来源案例,改成你自己的任务。
建议先补全
01主题与真实素材02时长、画幅与帧率03允许使用的技术栈04预览、验收与导出方式状态说明
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