交互创作 / SOURCE CASE
90 年代 Demoscene 代码演出
使用 C++ 与 OpenGL 制作复古视觉演出,并以 S3M 音轨组织声画节奏。
来源标注模型Claude Opus 5.5
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原案例视频WATCH / SOURCE
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完整提示词COPY / ADAPT
I would like you to create a kickass, impressive 1990s style demoscene demo using this S3M track as the music. Prior to getting to work, please see how to best play and analyze the S3M track. This will be important since synchronization of effects and appropriateness of scenes to the musical vibe (and this song does have a variety of sections with different attitude) is essential to a great demoscene demo. Also prior to getting started, please research what kinds of effects, physics, etc. would be good to use in combination. Please use C/C++ -- with appropriate demoscene/embedded/console gamedev sensibilities to avoid needlessly bloating compile times -- with OpenGL. In some cases, blitting to surfaces in realtime may be appropriate.. while in others, using OpenGL or even shaders is appropriate as well. It should be planned and polished to be spectacular and shocking. This is Claude's way of really showing off to the world that it kicks ass.复制后先替换产品、主题、时长和输出规格;涉及外部素材、音乐或服务时,请确认授权与费用。
PROVENANCE / 来源
来源明确,本站直接呈现。
本条由 Fastgoing 从 awesome-opus5-5-videos 精选整理,保留完整提示词、原帖、作者和项目入口。视频为原作者公开演示;模型标注来自上游记录。
HOW TO USE
把来源案例,改成你自己的任务。
建议先补全
01主题与真实素材02时长、画幅与帧率03允许使用的技术栈04预览、验收与导出方式状态说明
“社区来源案例”表示提示词与视频来自原作者公开分享。本站内播放只是内容呈现,不等于 Fastgoing 独立执行过模型或验证了生成过程。