动态图形 / SOURCE CASE
Sprites AI 连续变形产品广告
让广告账户、提示栏与素材墙沿同一个形态连续变化,并与点击和节拍同步。
来源标注模型Claude Opus 5.5
社区来源案例模型名来自原项目说明;本站负责整理展示,不将来源视频表述为 Fastgoing 实测。
原案例视频WATCH / SOURCE
视频由 Fastgoing 媒体存储按需加载,版权归原作者;本站保留原案例演示,标注为社区来源案例。
完整提示词COPY / ADAPT
Analyze http://sprites.ai and build a product promo from our own UI, not generic components.
<direction>
Dribbble-level UI motion. One shape, never cut: every state is the same element morphing its size, radius and color while its content swaps with a short blur. A cursor drives every change with real clicks and drags. Warm-gray canvas, black and white components, one accent (#FD9543), Geist. Springs everywhere, a tiny overshoot at most. The camera zooms so each state fills the frame. Last frame = first frame, so it loops.
Banned: bouncy easing, particles, glows, gradients on UI chrome, mismatched icon strokes, dead time, anything that looks like a template.
</direction>
<structure>
120 BPM, 7 bars, something on every beat.
Connect ad account (Meta, Google, LinkedIn, TikTok, Reddit logos) → loader → check → prompt bar types "Launch ads that convert" → island "Researching 42 competitors" → Ads Library wall of real ads scrolls and lands on a top performer → approval card → Approve & launch → budget slider that stretches past max → Autopilot toggle → knob becomes a liquid tab indicator across channels → ROAS chart draws itself with hover tooltip → ⌘K → type "pause" → toast "Paused 3 losing ads" → back to the button.
</structure>
<build>
1. One HTML file, 1440x1440. Every style is computed inside seek(t): no CSS transitions, no timers, no state between frames.
2. Springs are closed-form step responses. A value that changes target many times is a sum of springs, so it stays a pure function of time.
3. Tab indicator and toggle knob: the two edges ride different springs, so the leading edge stretches ahead.
4. Drags are direct manipulation: while held, the value follows the cursor. On release it springs back from wherever it was.
5. No music. Synthesize UI sounds with numpy and place each one by its measured peak on the beat grid.
6. Render with Playwright: 4 subframes per frame, blended with ffmpeg tmix for motion blur at 60fps.
7. Render one frame per beat first. Fix anything off-grid, cramped or hard to read.
</build>
<gotchas>
No will-change on anything the camera scales. Swapped text needs its own enter/exit timing. Match the last frame to the first, cursor position and speed included, or the loop stutters.
</gotchas>
Show me the state list on the beat grid before writing any code.复制后先替换产品、主题、时长和输出规格;涉及外部素材、音乐或服务时,请确认授权与费用。
PROVENANCE / 来源
来源明确,本站直接呈现。
本条由 Fastgoing 从 awesome-opus5-5-videos 精选整理,保留完整提示词、原帖、作者和项目入口。视频为原作者公开演示;模型标注来自上游记录。
HOW TO USE
把来源案例,改成你自己的任务。
建议先补全
01主题与真实素材02时长、画幅与帧率03允许使用的技术栈04预览、验收与导出方式状态说明
“社区来源案例”表示提示词与视频来自原作者公开分享。本站内播放只是内容呈现,不等于 Fastgoing 独立执行过模型或验证了生成过程。